Recreating cinematic action in a video game can be puzzling as the tools and cunning available to a film’s protagonist can be hard to emulate in a controller, yet in the early 2000s, many home consoles saw various attempts at bringing eighties action and horror … Continue reading Beverly Hills Cop (2006)
Expansion packs can more than live up to their name, sure in the era of D.L.C. their purpose has been replaced with a more incremental and piecemeal solution, But a good Expansion Pack can revolutionise how you think about a game and in some cases, … Continue reading Blood II: The Chosen – The Nightmare Levels (1999)
The late 90s were a boom time for the F.P.S. genre. Cynically subversive humour, gratuitous excesses of guns and guts made for an intoxicatingly alluring mixture. A notable example was Blood, it managed to take the iconic Build Engine, inject it with Lovecraftian horror, and … Continue reading Blood II: The Chosen (1998)
As technology improves, ideas improve along with it if you have a good idea and a newer platform to show it off on. It might be beneficial to flesh it out some more, to take advantage of the possibilities. In 1997, the framework of Indiana … Continue reading Star Wars: Yoda Stories (1997)
The computing devices we sit in front of are capable of great things, but it is incredible how the vast amount of time we use them for entertainment. As such, the high performing devices we use have become adept at creating complex simulations and stories, … Continue reading Indiana Jones and His Desktop Adventures (1996)
When Deadly Premonition came out 10 years ago, no one would expect it would strike a divisive following, with its eclectic soundtrack, ambitious systems, and eccentric characters dealing with both light-headed and deadly serious events, in the charming town of Greendale. Yet it did, and … Continue reading Macabre Month 3 Part X: Deadly Premonition 2: A Blessing in Disguise (2020)
While reading is a pleasure enjoyed by many, it is unfortunately not the first choice for others, as a world of interactive, hyperactive forms of entertainment dominates for attention. The written word would have to take on some enticing material to compete. In the late 80s, Marketing guru and book publisher Seth Goodwin struck upon the idea of adapting video game plotlines to paperback novels for a younger audience, teaming up with authors to introduce them a world of reading. One such dealt with the soon legendary Solid Snake attempting his debut sneaking mission in Metal Gear.
Justin Halley (known by his codename Solid Snake) is the promising member of the elite unit, Snake Men led by C.O.s Commander South & Lieutenant General West. They send the solider to the fortified base of Outer Heaven. It is here that The evil CaTaffy (any resemblance to dictators living or dead is purely coincidental.) has a device known as Metal Gear that could bring the earth into a nuclear apocalypse, being helped by Dr Pettovich, Justin must infiltrate the mysterious base of Outer Heaven. With doubts cast by his superiors, the odds are heavily against Solid Snake.
Those of you who have played the Metal Gear games may be slightly confused at the plot description, (less so if you only played the N.E.S. version.) The limited information that could be gleaned from the manual is fully utilised here and the authors had to fill in the gaps in the limited copy as best as they could. It is here the imagination of Goodwin and Co. shine
Being a book aimed at younger readers limits some of the tools and methods available to the young operative. Solid Snake cannot shoot anybody, but the guns can be described in detail. Cigarettes are also a no go, with snake briefly considering a puff, then listing the horrible ingredients and after-effects of said cigarettes. It’s easy enough prose to take in, that is suitable for younger readers, or fans curious to see how the story of Outer Heaven could have been, not taking either example that long to devour but providing an enjoyable experience.
There’s an unfettered display of creativity involved with the project, translating an already translated piece of fiction to a new medium is a daunting task, but Goodwin under his pen name managed to craft a wild and intriguing tale from scraps and transformed it into something. Like the elaborate V.H.S. artworks of the past, where the artist had to work with the V.H.S. blurb and get going (or vice versa) A glimpse at a time way before the Games are Art debate when they were merely products and paradoxically could tell any tale they wanted. While the world has evolved since its publication and hidden tip sections at the end of chapters may not hold the same allure to readers as it once did, but in Metal Gear, Solid Snake manages to complete his mission.
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With the new millennium, a sense of danger and expressionism found its way into the purview of modern sports. This rise brought some underground pursuits to the forefront and obscure terms entered the vernacular, it was thanks to simulations of these sports, such as the … Continue reading Treehouse of Simpsons Spinoffs Part 4: The Simpsons Skateboarding (2002)
The Simpsons have won loyal fans over with its fractured reflection on classic sitcom concepts, and warped reflection of modern life. This dysfunctional outlook earned it some friends and enemies, yet remains constant as the show, and society itself evolves. The viewpoint of The Simpsons … Continue reading Treehouse of Simpsons Spinoffs Part 3: The Simpsons: Road Rage (2001)
The dawn of the millennium brought with it the Sega Dreamcast, and though the console shone briefly, it did produce a lot of zeitgeist capturing games that still resonate fondly with, One such example, Sega’s Crazy Taxi, showed that light-hearted action, speed, and a reckless … Continue reading Treehouse of Simpsons Spinoffs Part 2: The Simpsons: Road Rage (2003)